Games Studies / Exercises & Projects

 

30.3.2022 - 15.7.2022  (Week 1 - 16)
Lew Se Win / 0347637 / Bachelor of Design (Hons) in Creative Media
Games Studies
Exercises + Projects 


LECTURES 

Week 1
Dr. Charles gave us a brief explanation of this module. He also explained the grading system to us. Dr. Charles brought some props to class on Thursday so that we can design a new game. We worked in groups of four or five, and we had ten minutes to design the game. Following that, each of us in the class was given a specific set of props, and we all worked together to create a new game. However, we were unable to complete a game in 10 minutes. Dr. Charles then talks about the importance of deciding on a game theme.

Week 2
Dr. Charles gave us a lecture on the topic of games studies. 
  • Nature of game
  • Theoretical & conceptual 
  • Cultural
  1. Games in context
    • creation of the domain of the symbolic
    • idea vs reality 
  2. Local / Positional 
  3. Differences, borders patterns of life, authority 
  4. Relationship between the structure of society with the imaginary & reality
  5. Structural existence is based on commonality/agreement which defines/perceives a reality
  6. Space & "empty" position
    • allow movement 
    • allow opportunity
  7. Relationship between the human subject & the structure
Dr. Charles then briefed us on the project that we need to complete for this module. The development of a prototype is divided into three phases: game proposal & framework and strategy management in phase 1, gameplay genre as well as assets and design in phase 2, and playtesting & feedback and design improvement in phase 3. 

Week 3
Dr. Charles arranged for us to meet with the people in mereka space and the person in charge of the Game Bagus as he encouraged us to compete. The competition's topic will be social consciousness, and we've been told that not everyone will be able to participate in the game jam. There will be a total of four days, including two days of workshop and two days of the game jam. During the game jam, we would need to construct a prototype. The events will be supported by facilities, and the application deadline is April 22, 2022. Finally, the designers will own the game's intellectual property.


INSTRUCTIONS


Week 1: Personal Game History

We are required to prepare a powerpoint with 2 slides to present on our own personal game history. 



Following weeks progress are recorded in our group blog


Ideation Stage
Idea 1: 
Reimagine life pre/post pandemic
Was thinking on some ideas that everyone can relate 
However, I don’t have a general idea for the game design yet

Idea 2: 
Reimagine different life choices 
Found out this game (The game of life) that is quite similar to our previous idea proposed by max
We can take this game as reference and redesign a board game that can delivery similar outcome but maybe not the winning situation of “richest” (can replace with happiness, knowledge, richest can gain XP or any value? I not sure. Maybe 3 variables of scoring will be graded to find out the winner) 
Choices: studies, helping others, pets, houses, career, family, friends etc.

Idea 3:
Fairytale 
Inspired by the games: Carcassonne & Santorini 
Both are building games 
Reimagine yourself inside a fairytale story / place
Still thinking on the game mechanism…

The following is the chosen idea which is proposed by Lavender and I. 

Theme: Malaysia Food
There’re hexagons on the board, they have 2 sides: the upward stating the categories of ingredients (spices, protein, vegetable…), while the [actual] ingredients will be hidden below, where you can only review it when u step on the pieces. 

Action cards (challenges such as steal cards OR trade card) are also randomly placed in it, same as ingredients, it might be useful or might not, players can only know when they they stepped on the pieces. 
As for the “recipe / instruction booklet”, ingredients needed to make the dishes will be given to all the players. Each recipes carries it’s own points based on the difficulty. The recipes can either (a) players decide on which dishes they want to make based on their available ingredients OR (b) randomly assign the recipe to players

Game Description
This digital tabletop game with AR components (capable for VR too) in tabletop simulator is set to give you an adventurous expedition through the wonder foods of Malaysia. These unique dishes from the peninsula all the way to the East will definitely make your mouth water and stir up your emotions as you battle out to complete these amazing delicacies.

More game details in the group site!

We decided to create our game in tabletop simulator. 

Design Stage
I was in-charge of designing the board arrangement, ingredients, dishes, and recipe cards. I first started with the board arrangement. 

Figure 2.0 Board Arrangement

Figure 2.1 Ingredients

Figure 2.2 Ingredient Card Progress

Figure 2.3 Recipe Progress

Figure 2.4 Revised Recipes

Figure 2.5 Oh, my Dishes! Manual

Figure 2.6 Final Game in Tabletop Simulator


More detailed project description and progress documentation in 

Game Design Document 
Figure 3.0 Game Design Document in PDF


REFLECTION 

It's a fun module! At first, I was very lost in this module as everyone that takes this module plays digital games, but I do not. I cannot join in their conversion and feel like I do not belong here. However, I do love playing tabletop games, and I realize that I should not limit my definition of a game to digital games only. Hence, I tried to share my experience in playing tabletop game with my group mates and also classmates. Besides, in the ideation stage, I was glad that I have experience in playing different tabletop games, and this truly inspired me to come up with some ideas for the game we created. 
I was very happy with our outcome for the Oh, My Dishes! game, but the only disappointing thing was that our game was restricted to the tabletop simulator and not everyone could play it. Only those who have a tabletop simulator account can play :(. This is also one of the reasons that we could not have played tests with other groups, as we have a limited tabletop simulator account. If we did a physical prototype, this might not happen, and we could also play with our friends physically. 
Last but not least, I really enjoy working with my group mates. All of them are responsible, and I believe we have demonstrated great teamwork too. I would also like to thank my group mates for their understanding and giving me mental support during these hectic weeks as I am dealing with different assignments. 

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